Noobie question: which is better sprite animation or the regular animation in unity?

good day guys,

i have a Noobie question sorry for being a noob but which is better sprite animation or the regular animation in unity? I am confuse which is better animation for an android game, a sprite animation or the regular unity animation which you import each part of the character and animate the part one by one.

It depends what you’re doing. They’re not both there because one is strictly better than the other, they both achieve different outcomes.

Sprite animations are for when you want to animate an object by manually drawing each individual frame of its motion, like you seen in a cartoon on TV.

Skinned mesh animations are for when you want to animate something by bending or warping a 3D model.

Transform animations are for when you want to move objects around in relation to one another.

None of those things are replacements for the others. Start by roughly designing what kind of game you want to make, then figure out which of the available tools fits best.

thank you so much angrypenguin for the response and enlightenment :smile: actually i am trying to do a simple 2d virtual pet as my first project (just a hobby) and i am worried that the sprite sheet will provide a bigger bite size as this will require multiple images per frame while the transform animation is a composition of the characters different parts but i am worried that the animation file might be bigger also. thats why i wanted to know what process produce bigger file?