Noobie takes on a simple game! ALL HELP APPRECIATED

Hey guys!!

Absolute noob here who is very excited to get stuck into Unity. For university we have to make a small game. I’ve only just coded how to transition from scene to scene, so it is no exaggeration when I say I’m very, very new at this.

I am going to embed a paper prototype video of what I’m going to make, so that y’all can see what kind of help I’ll need soon.

https://drive.google.com/file/d/0B2thiymB7JkdWW5nTGVQNENpX3c/view?usp=sharing

My next coding endeavor is going to be to randomize some int variables (only between -1 and 1) and make it so that the ‘middle’ scene loads the result of that. Hopefully my video explains what I’m talking about a bit more.

If anyone is wiling to sort of keep their eyes on this forum to help me, I’d be hugely grateful. Can offer art and friendship in return?

Any resources you can recommend, let me know. :slight_smile:

Hi,

at least for coding, unity’s own learn page is pretty good way to get started…

and in practice, when ever get stuck or some have error message, googling it will bring answers (and code snippets) most of the time.

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Kudos for paper prototyping! :wink:
How much time do you have to make this project final? From the paper prototype - it looks like there is a LOT of asset creation needed to make the game, unless the different environments will only be static concept sketches/paintings/drawings.

Simple advice - focus like a laser on the the core mechanic(s) until it is fun to play. Anything else is wasted time - if the core isn’t fun/enjoyable to play. Really - even scene switching is wasted - if the core mechanic isn’t fun. Although I guess the game doesn’t really have to be enjoyable to pass the course. :stuck_out_tongue:

Hope to see your progress.

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Yep, this. Remember above all we are game designers, not movie makers. Even if AAA companies might think otherwise. :roll_eyes:

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Hi! I don’t have very much time left - just until fifth June. I did make most of the assets static images for that very reason!

Your advice is what I’ve been following, but more in the sense that there’s a playable game more than a fun one. My target market is eight year olds and I think it is just out of my creative scope to put myself in the shoes of someone that age. HOWEVER, we did do a game prototype and it seemed like they really enjoyed my game?! Which was very lucky :~)

I think I’ll link the completed game here once its done. It’ll be interesting to see where it’s moved from it’s beginning stages.

Thank you for your input!!

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Thank you! I found I was having a lot of difficulty googling for my specific issues, but I think that’s just because I’m so new at coding I wasn’t even sure what I was looking for.

“Even if AAA companies might think otherwise” :smile::smile::smile: Love it. Rather, love to hate it. Thank you!!