The last time I touched game development was using sprites and transparent bitmaps for cockpits, so please bear with me ![]()
From what I see, there are 4 viable ways to code up a cockpit view in Unity
- model a cockpit, attach a camera behavior to it
- model an entire aircraft with a cockpit, attach a camera behavior to it
- use a thin 3d ‘plane’ (surface, not the flying craft) and attach a bmp with transparency to it
- using SpriteManager or even the default 2d calls, use a bmp with transparency
For #1 in multiplayer, would the opponent see a ‘flying cockpit’ or would the client be forced to replace the cockpit model with a suitable aircraft model on render? (ie. cockpit is one model, the aircraft the cockpit is in would be a seperate model)
#2 - ideal way
#3/#4 - is this viable?
Basically trying to get a handle on the ‘normal’ approach so I don’t wind up shooting myself in the foot down the road…
thanks in advance!