hey all.
this might sound like a daft question but…
I’m currently going through the ‘from zero to hero networking tutorial’ from Leepo.
now when i go to the example 4 section it connects to a master server and i can refresh to get a list of available games.
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are these games public games which are hosted on Unitys server network?
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If i modify the example tutorial for my own game would people be able to connect to it, or would we both need the same build for that to happen? im concerned here about protecting my game design and wouldnt want people joining a game session without me knowing. at the moment i just want to test my design on my local machine and use instances of unity.
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Are unity servers a good service to design test 3rd person shooter games?
thanks all ![]()
-M