I have an app that was working great. It’s been awhile since I touched it and now I’m returning to work on it.
On Nook Color only the app is crashing. I can’t figure out what has changed since it was working fine.
I am trying to debug, but can’t seem to find any useful information.
How do I use the info in the stack trace to figure anything out?
The line in the log right before the crash is a Debug.log line that I wrote. Then this:
05-29 11:45:12.380: I/DEBUG(1167): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
05-29 11:45:12.380: I/DEBUG(1167): Build fingerprint: ‘acclaim/blaze/blaze:2.3.4/GINGERBREAD/1.4.3:user/test-keys’
05-29 11:45:12.380: I/DEBUG(1167): pid: 2537, tid: 2559 >>> com.curiousmedia.pbs.builder <<<
05-29 11:45:12.380: I/DEBUG(1167): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000084
05-29 11:45:12.380: I/DEBUG(1167): r0 ffffffff r1 00000000 r2 00000001 r3 00000000
05-29 11:45:12.380: I/DEBUG(1167): r4 00000000 r5 0020c940 r6 00000000 r7 009c0728
05-29 11:45:12.380: I/DEBUG(1167): r8 00000005 r9 00000000 10 00000000 fp 00000000
05-29 11:45:12.380: I/DEBUG(1167): ip 00000000 sp 4be13f90 lr 80c2bf98 pc 80c3331c cpsr 60000010
05-29 11:45:12.380: I/DEBUG(1167): d0 28a15801a0800200 d1 fa10000000010404
05-29 11:45:12.380: I/DEBUG(1167): d2 10a83a05f000050b d3 38980605f020060d
05-29 11:45:12.380: I/DEBUG(1167): d4 38820606f0004811 d5 38820606f0008a15
05-29 11:45:12.380: I/DEBUG(1167): d6 38a20205f040cc19 d7 28831001e0600080
05-29 11:45:12.380: I/DEBUG(1167): d8 3f80000000000000 d9 000000003f800000
05-29 11:45:12.380: I/DEBUG(1167): d10 3f7fbe773f800000 d11 0000000000000000
05-29 11:45:12.380: I/DEBUG(1167): d12 0000000000000000 d13 0000000000000000
05-29 11:45:12.380: I/DEBUG(1167): d14 0000000000000000 d15 0000000000000000
05-29 11:45:12.380: I/DEBUG(1167): d16 000000003ac80000 d17 0000000000000000
05-29 11:45:12.380: I/DEBUG(1167): d18 3b2aaaab00000000 d19 0000000000000000
05-29 11:45:12.380: I/DEBUG(1167): d20 0000000000000000 d21 00000000bb031c80
05-29 11:45:12.380: I/DEBUG(1167): d22 bf800000bf480000 d23 3f800000bf8013ab
05-29 11:45:12.380: I/DEBUG(1167): d24 000000003ac80000 d25 0000000000000000
05-29 11:45:12.380: I/DEBUG(1167): d26 3b2aaaab00000000 d27 0000000000000000
05-29 11:45:12.388: I/DEBUG(1167): d28 0000000000000000 d29 000000003b031c80
05-29 11:45:12.388: I/DEBUG(1167): d30 bea55554be614130 d31 3f800000bf7aee00
05-29 11:45:12.388: I/DEBUG(1167): scr 60000012
05-29 11:45:12.434: I/DEBUG(1167): #00 pc 0003331c /system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so.1.1.17.4403
05-29 11:45:12.434: I/DEBUG(1167): #01 lr 80c2bf98 /system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so.1.1.17.4403
05-29 11:45:12.434: I/DEBUG(1167): code around pc:
05-29 11:45:12.434: I/DEBUG(1167): 80c332fc e78e1107 e594e080 e08ee086 e08ee003
05-29 11:45:12.434: I/DEBUG(1167): 80c3330c e1ce10b4 1affffd6 e28cc001 e2833078
05-29 11:45:12.434: I/DEBUG(1167): 80c3331c e5942084 e15c0002 3affffcd e1a00005
05-29 11:45:12.434: I/DEBUG(1167): 80c3332c e1a01004 eb001551 e3500000 0a00003a
05-29 11:45:12.434: I/DEBUG(1167): 80c3333c e1a00005 e1a01004 eb0013a6 e3500000
05-29 11:45:12.434: I/DEBUG(1167): code around lr:
05-29 11:45:12.434: I/DEBUG(1167): 80c2bf78 e595040c eb001c97 e59731ac e35a0000
05-29 11:45:12.434: I/DEBUG(1167): 80c2bf88 e595040c 15931078 05931074 eb001ca9
05-29 11:45:12.434: I/DEBUG(1167): 80c2bf98 e3500000 e1a06000 1a000006 e1a00005
05-29 11:45:12.434: I/DEBUG(1167): 80c2bfa8 e3001505 ebffa8e3 e1a00004 ebff5ba2
05-29 11:45:12.434: I/DEBUG(1167): 80c2bfb8 e3a09007 ea000190 e1d031bc e3530000
05-29 11:45:12.434: I/DEBUG(1167): stack:
05-29 11:45:12.434: I/DEBUG(1167): 4be13f50 00a5cca8
05-29 11:45:12.434: I/DEBUG(1167): 4be13f54 00a5ccb0
05-29 11:45:12.434: I/DEBUG(1167): 4be13f58 00000080
05-29 11:45:12.434: I/DEBUG(1167): 4be13f5c 60005ffc
05-29 11:45:12.434: I/DEBUG(1167): 4be13f60 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13f64 00000002
05-29 11:45:12.434: I/DEBUG(1167): 4be13f68 00000190
05-29 11:45:12.434: I/DEBUG(1167): 4be13f6c 009dce40
05-29 11:45:12.434: I/DEBUG(1167): 4be13f70 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13f74 009c0728
05-29 11:45:12.434: I/DEBUG(1167): 4be13f78 00000005
05-29 11:45:12.434: I/DEBUG(1167): 4be13f7c 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13f80 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13f84 afd13ec7 /system/lib/libc.so
05-29 11:45:12.434: I/DEBUG(1167): 4be13f88 e3a070ad
05-29 11:45:12.434: I/DEBUG(1167): 4be13f8c ef9000ad
05-29 11:45:12.434: I/DEBUG(1167): #00 4be13f90 001f41f8
05-29 11:45:12.434: I/DEBUG(1167): 4be13f94 009dce40
05-29 11:45:12.434: I/DEBUG(1167): 4be13f98 00207b48
05-29 11:45:12.434: I/DEBUG(1167): 4be13f9c 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13fa0 009c0728
05-29 11:45:12.434: I/DEBUG(1167): 4be13fa4 00000005
05-29 11:45:12.434: I/DEBUG(1167): 4be13fa8 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13fac 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13fb0 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13fb4 80c2bf98 /system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so.1.1.17.4403
05-29 11:45:12.434: I/DEBUG(1167): 4be13fb8 001f4fb0
05-29 11:45:12.434: I/DEBUG(1167): 4be13fbc 00a09ea0
05-29 11:45:12.434: I/DEBUG(1167): 4be13fc0 4c2823e0
05-29 11:45:12.434: I/DEBUG(1167): 4be13fc4 80c2cfe4 /system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so.1.1.17.4403
05-29 11:45:12.434: I/DEBUG(1167): 4be13fc8 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13fcc 00000000
05-29 11:45:12.434: I/DEBUG(1167): 4be13fd0 3b2aaaab
05-29 11:45:12.434: I/DEBUG(1167): 4be13fd4 00000001
Then:
Absolutely no clue what happened.
Any pointers on gleaning more info?
ncst
June 3, 2013, 6:40pm
2
Is that on a Nook Color (Froyo) or Nook Tablet (Gingerbread)? I’ve had a signal 11 problem, but only with the Nook Tablet (and no problems on Nook Color or the Nook HD or HD+). What version of Unity are you using?
http://forum.unity3d.com/threads/182640-Nook-Tablet-(Gingerbread)-crash-after-splash-screen-on-second-game-open