Does the Android license work on Nook Color?
By reading the specs provided by wikipedia, I would say yes (ie Android OS 2.1 and Cortex A8 CPU ie ARMv7 (TI OMAP 3621, possibly close to the one in Motorola Droid2)).
Nathan Hansen, we didn’t test that device. I can give you the Android trial license if you can test and provide some feedback =)
email me to oleg@unity3d.com if you’re interested.
Is anyone using the Nook Color for Android development? Is the Nook Color a good choice?
Not tested yet? Heh… i think it would be me Will try to do it before NY.
Would be very interested to know if it worked with the Nook. Never even considered the idea.
NO info as to whether UT Android can publish to the Color Nook?
I guess we’ll have to buy one to answer this question =)
So, now it all depends on FedEx shipping speed
Here’s my first test of my game on a Nook Color. I didn’t have to root it, I am on the Nook Dev site now:
It runs really well, surprisingly.
I’m trying out HyperBowl on the nook Color right now (also in the dev program) - I think it looks good, but there is more texture banding and some crackling in the audio. This is also my chance to take advantage of the new platform-specific Texture Compression option in the build settings.
It works great with Nooks using Cyanogen Mod.
I didn’t know Unity would work with the stock Nook Color though. When I get a better Android tablet, I’ll restore mine to the stock software and develop for that as well.
I found one problem - Unity sets installLocation in the manifest to prefExternal, which is cause for rejection by the nook developer program.
Interesting, let us know if there is anything else you have to change.
That was the only problem (well, I also removed OpenFeint because I didn’t think it looked right). Anyway, I removed installLocation from the manifest and HyperBowl was approved today! Should be on the nook store, soon.
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Is that because Nook users don’t expect OpenFeint, or because you don’t expect them to have internet, or simply because their UI looked crap?!
Great success
Some combination of the above. I ported from my paid OpenFeint Android version, but I have a lousy Internet connection, the resulting popup covered the screen and seemed confusing, and then I rationalized maybe Nook customers won’t care about it, anyway.
Thanks! I just added OpenFeint to the free version of HyperBowl on the Android Market (the paid version doesn’t have enough customers to make an interesting leaderboard!), so anyone with a rooted nook can try that out.
https://market.android.com/details?id=com.technicat.HyperBowl
It’s on! - http://search.barnesandnoble.com/HyperBowl/Technicat-LLC/e/2940043856555
Any other Unity apps there?
Hi Guys,
I thought I’d try out the Nook as an Android test device. Can’t seem to get the ADB (or Unity) to recognize it. Do I need special permission after becoming a qualified dev or something? I’d rather not root it. Thanks!
Jeremy
Oh yeah… I’m on a MacBook. Unity 3.3 still.
Yes, if you register on their developer site you can access their Knowledge Base which explains that and how to move on to becoming an approved developer.
Hey, I got a mention of HyperBowl in the latest B&N press release!
Also, I found one other Unity app on the NOOK store (it has the Unity splash screen). It’s another bowling game, named “Bowling”