nooooob question(sorry!)

hiya.
sorry about this, im a total noob.
is there a way to turn on anti-aliasing in the editor (and game as well) ? everything looks nasty and jagged. ive tried doing it with the project settings, no luck :frowning:
pleeaaaseee heeelllppp.
Ive got the trial version, cant wait to buy!
una.x

Hi and Welcome,

You can do this in the Quality Settings.
http://unity3d.com/Documentation/Components/class-QualitySettings.html

You will need to restart the Unity editor for the antialiasing to take effect. Also, only decent modern graphics cards support antialiasing.

Also, a more descriptive thread name would be better. Like: “How do I enable antialiasing?”

Cheers,
-Jon

yeah, tried that, no joy…
is there no way to ‘force’ anti-aliasing?
i have a 2ghz macbook and blender runs perfectly on it with anti-aliasing…
thanks for the quick response tho!

Blender isn’t trying to render an entire scene full screen.

There is a separate default quality setting for the editor, web player, and standalone, and you can change the editor quality setting there.

Howerver, using high-quality settings in the editor, even if your video card can technically do it (built in Intel graphics on MacBook are underpowered to do antialiasing and such), is not recommended because the IDE limits the frame rate already and boosting the quality levels will lower your framerate.

For game testing purposes in the IDE, it’s usually more important to have the highest possible frame rate than high-end rendering.

All MacBooks have an Intel GMA 950 graphics chip in them, which does not support antialiasing.

-Jon

Blender doesn’t use anti-aliasing for the interface, only for rendering graphics if you so choose. (You can force it with ATI Displays if you have an ATI card, but it causes severe problems with panes that don’t have the focus becoming totally black.)

Wireframes in the Unity editor are anti-aliased regardless of quality settings, though ironically they look a little thicker and smoother if anti-aliasing is off. I gather that this depends on your hardware and drivers, though.

–Eric