Hey Gang,
I’m working with characters that have both light maps and normal maps. When I view the scene with built in lighting I see the normal maps, but when I view the scene with built in lighting off the normal maps disappear and when I do a build the normal maps don’t show.
Do lightmaps and normal maps cancel each other out when there are very few lights in the scene?
I just upgraded to Unity 2.5. Is this a bug?
Thanks in advance for your help,
—Josh