Normal and AO map problems

Hello, I’m a newbie learning Unity using Maya 2010. I’ve been trying to apply the AO and Normal map textures to my mesh when placed in Unity, but it does not look right at all.

Here are my exporting steps (Maya to Unity):

File > Export Selected (mesh is selected) >
FBX export > FBX exporter window pops up and I don’t change anything except: Uncheck “Edge Smoothing” under Include>Geometry, and I check off “Embed Media”

Under Unity’s Project folder, I now see my file and my materials. I place the mesh, it works fine. I place the AO, the mesh turns transparent. I place the AO, the mesh turns mostly white, with some spots of color.
Please help! I’d appreciate any advice! thank you in advance.

Hi… welcome…

use the “Lightmaped - Bumped Diffuse” shader, where you will put bump map and ao in their respectives blocks…

respecting to the export, i believe that you can save your work in maya in your unity project folder and unity will recognize it automatically… so it will grab uv layers too correctly…

Thank you for the quick reply! I also love your quote!

That’s much better—apparently it was under some water fx shader originally. There is one odd thing: how do I place all 3 maps to look like one? Whenever I apply the ao, it looks great, but then I apply the color map and all i see now is the color map, no ao effects.

How do I do this? My guess is save a folder with my Maya files, then place that folder in the unity projects folder? I’ll try this and see if it works.

Thank you again!