Normal as diffuse /visualize normal map/ alphas

Hi,

I’m looking for way to visualize a DXTnm map on an object.
E.g. in case of a material it should have an input where I can put the normal map and it is uncompressed and displayed as unlit rgb diffuse/albedo in the scene.

Same thing for the Alpha. Drag a texture with alpha in a slot and it will display the alpha in the scene.

Are there shaders like that around?
It seems like a thing that would be relatively easy to do, but unfortunately I don’t have the time do dig into this and I’m starting with pretty much zero knowledge.

Used a blend shader for the alpha one and did a setup with lights to visualize the normals. (Works for a plane only, but good enough for current case.)