I’ve made some more tests. And I feel more and more lost about how shadow mask work.
Thoses assets are completely black on the shadow mask map. But mixed lights still affect (badly) their lighting. Does it make sense ?
This appears on most of my rocks. Some materials have triplanar mapping, most are dead simple. I’m using simple normal maps in tangent space though, should i use object space ?
But yeah, it always comes from the normal map. If i remove it, everythings fine.
I read a Unity blog post about normal textures and triplanar mapping. You may read that because that could be an issue.
It was just posted some weeks ago.
I think I see what article you’re talking about. But it’s not only happening on materials with triplanar mapping.
And I don’t know if it is relevant but it is dependant of the view angle. It pops on and off when I tilt the view.