Normal map causing lighting errors and pixelated lines at further distances or shallower angles.

I am trying to make a really good looking game, but I am having some trouble. I found a cool asset that I would like to use (Sci-Fi Construction Kit (Modular) | 3D Sci-Fi | Unity Asset Store). When I load into the example scene I see weird pixelated lines from the normal texture of the floors farther away from me. I don’t know if it is because it is farther away or it is a shallower angle from the camera. My Quality is on ultra, I have tried setting all textures to no compression and a high max size but this doesn’t seem to work. When I take off the normal texture from the floors the issue goes away. The normal texture does add some nice detail so I would like to keep it

Is there some setting I missed or does it just need higher quality textures? If anyone could help I would greatly appreciate it.

After a lot of searching I came across the mipmap bias value for the texture import settings. It is a hidden value for some reason so I had to figure out how to set it in code. Here is the code if anyone has this problem in the future.

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(TextureImporter))]
public class OverrideImportSettings : Editor
{

    float hSbarValue = 0;
    float prevvalue = 0;
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        hSbarValue = GUILayout.HorizontalScrollbar(hSbarValue, 1.0f, -1.0f, 1.0f);
        if (prevvalue != hSbarValue)
        {
            prevvalue = hSbarValue;

            TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(Asset Path);

            importer.isReadable = true;
            importer.textureType = TextureImporterType.NormalMap;
            

            TextureImporterSettings importerSettings = new TextureImporterSettings();
            importer.ReadTextureSettings(importerSettings);
            importerSettings.mipmapBias = hSbarValue;
            importer.SetTextureSettings(importerSettings);

            EditorUtility.SetDirty(importer);
            importer.SaveAndReimport();
        }
    }
}