Can someone tell me why when I specify that my normal map is a normal map type Unity changes the map into a red color? Normal maps also dont look anywhere near to what they should. Lighting is all over the place expept in the right place and seems are visible like crazy. So anyone knows why this happens?
It too Late to Reply But I am Replying so that It may help any one else Facing same Issue.
If you assign a texture to a surface first. and then import your normal map again. like if your texture and normal map are same you import twice and you assign one of them to your object. and the other one you define as nomal map. Then it changes color of normal map but not your object. then you go to your object and assign that normal map to its material. it will not change the color of your object.