Normal Map Generator for Mac OS X with GPU preview

http://homepage.mac.com/nilomarabese/

Even though Unity already does this, I thought it was interesting because it does it on the GPU, unlike Unity.

They use an ARB fragment program, but I think it should be possible in a multitap ATI fragment shader as well, no?

Okay, so I haven’t totally figured out how to implement one of those, but that’s for a different thread I think. :slight_smile:

Perhaps this technique would be useful for people who want to generate normal maps in real time in their game or in Unity to get a better preview. What could you do with a modifying normal map generated on the fly… hmm…

-Jon

WOW! :shock:

Nice one Jon! Really nice, Im positive this will increase the time I spend playing with my computer!