Hi ! After digging the internet for a day w/o any answer, I decided to submit the issue.
As it’s better illustrations then big speach, here we go :
First one is simply a diffuse with specular, everything ok
And here’s the problem, when i add my normal map.
Look at the red circle in the middle, there’s a big stone with shadow on the side (the light is on the right). As we look up to the next tile, we see that the side of the stone is suddently highlighted as if the light was on the left. See what i mean ? It’s like the normal map was acting reverse on the second tile …
The materials is the same for the 2 tiles. (Texture and normal map).
I uploaded the unitypackage containing this example : https://docs.google.com/file/d/0B871ZvKB4AC1MDdpejZwM19Nb2c/edit?usp=sharing
You can try it and move the light around to see the problem better. If someone can clarify that for me, I’ll be really thankfull.


