Hello,
I am having problems with a misbehaving normal map. It looks like this:
The funny thing is that the normal map looks fine if I apply it as a diffuse instead.
I have created the normal map by exporting it from Maya, if my export settings would be of help to nail down the problem I can provide those.
Does anyone know why it behaves like this? Thanks for the help!
I read about that texture importer in another post but haven’t found it. I have merely dropped the image in my Unity project directory.
(Learning Unity here mind you…)
I think I see what you mean by the Importer settings now.
When I just drop the normal map in the project hierarchy like I do Unity seams to understand that it’s a normal map. Because I have hardly any settings to change. The three are: Aniso, Filter and Wrap.
You need to change the normal map to the proper type in the Inspector. If you drop the texture into the proper slot in the Material Inspector it should come up with a little warning below it to fix the type… or you can do it manually in the Import Inspector.
You put me on to something Antenna Tree. Maya gave me a .dds file as normal map (probably 32-bit thing I guess?) This was what I gave Unity. Which it did not like. Resaving my .dds as a .tif and importing that did the trick.