Normal map messed up on android

Using normal maps on android is not working correctly, see the pictures below.


I have checked my import settings for the mesh, they are the same.
I have checked and made the graphics and quality settings the same.


What could be causing this?

Here is what it looks like: pictures

I managed to fix this…


Go to your normal texture import settings and under “Advanced”, enable “Mip Maps Preserve Coverage”; after applying you should see the normals are correct once again. After this you may disable “Mip Maps Preserve Coverage” and the normals will still be correct.


I think it is a bug with the imported normals when switching to Android, so switching any of the import settings will fix it. I am using 2019.1.0b2, and I found that each time I switch to Android from Standalone PC, I have to do this process all over again for each of the normal maps. Not sure if this occurs in other versions.