Hi guys, i have an object made in 3ds max and duplicated around the scene with a normal map and texture, when i export as fbx and import it into unity 5 or 4 the object does not not come in the correct place or the normal map, how do i fix this?
You should center your object horizontally around the origin (x,y in max), with the bottom of your object at the origin on the vertical axis (z in max). Then when importing it into unity, you can place it like normal.
For the normal map, you’ll need to set a material with a shader that has a normal map (like the standard shader), and assign the normal map to it. You’ll need to have added both textures to your project, and be sure to select the normal map and mark it as a normal map in the import settings in the inspector.