Normal Map Shading Issue

Hello,

we discovered a weird normal issue since we switched to the Unity5 beta. (from 4.6)

On the right side the normalmap shades the asset correctly. Rotated by 90° though it seems to shut off completely. The asset is set up correctly. (UV Shells match smoothing groups, texture asset is flagged as normal map). The asset has also been tested in CryEngine, UE4 and Unity 4.6 where its shaded correctly in all directions. Also tried flipping the chanels but it always shades only correctly in one single orientation.

Is this a known issue? I quuickly searched through the bug tracker, but didnt find anything related to normals.

Your normal map is set to import as the proper texture type? And you have it set to Deferred?

Yeah, the current beta (beta9) has some bugs in the Standard shader wrt normal mapping. The fix should be in one of the later betas.

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Thank you very much for the confirmation :slight_smile:

Any updates on this issue so far? Checked in beta12 and its still valid. Is there an official ticket I could monitor? :slight_smile:

With a bit of luck, the fix should be in beta 13.

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