Normal mapping in Legacy shaders lightmapped bumped diffuse

Hi,

I would like to know how to indicate to unity that the map that I give him is a normal map and it doesn’t need to convert my file. When I change the mode in my asset importer from texture to normal map, it convert my file and i can see in my inspector that the new one is rubbish.

what can i do to change that?

BooBi

up!