Hi forum, sorry if this is the wrong spot.
I’m looking to add normal/bump maps to my tiles in Unity 2018.3. I have a custom surface shader that makes use of a bump map, and its working fairly well on its own. But when I set the TilemapRenderer material to my custom surface shaded material, I can’t find a way to control the normal texture per tile. It seems like this might just not be supported. I did find this, but it seems pretty limited. 2d-techdemos/Assets/Tilemap/Normal Mapping/Material/Shader/NormalMappedTile.shader at master · Unity-Technologies/2d-techdemos · GitHub
I’d really like each tile image to have its own normal map.
As anyone done this? Is it not possible yet?
My surface shader is pretty much a toon-shader plus a hatching shader. I’m going for a game with a cartoony-sketched vibe. It looks like this, when applied to some sample test art.
(for anyone curious, this shader is pretty much 100% stolen for this paper, http://hhoppe.com/hatching.pdf)
Any help would be greatly appreciated.
Thanks, world.
-Chris