# Normal maps and baked shadows

**URL:** https://discussions.unity.com/t/normal-maps-and-baked-shadows/419240
**Category:** Shaders & Materials
**Created:** [July 28, 2010, 11:44am UTC](https://discussions.unity.com/t/normal-maps-and-baked-shadows/419240 "2010-07-28T11:44:12Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![anon\_45588535](https://avatars.discourse-cdn.com/v4/letter/a/9e8a1a/32.png) [@anon\_45588535](https://discussions.unity.com/u/anon_45588535)
#### Post date: [July 28, 2010, 11:44am UTC](https://discussions.unity.com/t/normal-maps-and-baked-shadows/419240/1 "2010-07-28T11:44:12Z")

</div>

Hi all,

If I set my lights to Bake Only, does that mean that Normal maps won’t show up?

Or should I place a single non-shadow casting light in each room (near the lights used in the bake) to provide something for the normals to react to?

---

<div class="post-metadata">

### Author: ![antenna-tree](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/antenna-tree/32/244386_2.png) [@antenna-tree](https://discussions.unity.com/u/antenna-tree)
#### Post date: [July 28, 2010, 12:47pm UTC](https://discussions.unity.com/t/normal-maps-and-baked-shadows/419240/2 "2010-07-28T12:47:04Z")

</div>

[http://forum.unity3d.com/viewtopic.php?t=59638](http://forum.unity3d.com/viewtopic.php?t=59638)

---

<div class="post-metadata">

### Author: ![anon\_45588535](https://avatars.discourse-cdn.com/v4/letter/a/9e8a1a/32.png) [@anon\_45588535](https://discussions.unity.com/u/anon_45588535)
#### Post date: [July 28, 2010, 8:01pm UTC](https://discussions.unity.com/t/normal-maps-and-baked-shadows/419240/3 "2010-07-28T20:01:58Z")

</div>

Thanks aNT. I guess it’s good to know I’m not the only one who’s seeing this.  
In the absence of a Radiosity Normal Map or something similar, I’m testing a single light with a culling mask designed to only shine on the few bits of furniture in my scene that need normal maps.
