Hello everyone,
I want to create a mobile game. I have imported in Unity my mesh and its textures (diffuse map and normal map). The textures are 2048x2048 .png files and I use the “Mobile/Bumped Diffuse” shader on my material.
Everything was fine until I compiled my Android application. After the compilation, my imported normal map suddenly was terribly distorted, as you can see on the following picture (on the left, the .png normal map ; on the right, the imported normal map in Unity) :
[15221-normal+map+issue.jpg|15221]
Now, even if I try to import it again from scratch, the same distorsions appear on my normal map. Do you know why and how I can fix that ?
Thank you very much for your help !