First I’d like to thank those who helped me in my previous thread. It really made me understand how blender works a little better.
I’ve ran into a little more of a complex issue however, and saw it necessary to make a new thread entirely.
Here’s the current model I have right now, it’s just a simple knife I made in 10 or so minutes,
I’m kinda newish to Cycles render mode, but so far I like the workflow a lot more. Obviously, the handles grip shouldnt be flat.
I have duplicated the knife and hid the blade to sculpt the grip. I just added a bunch of subdivisions and used blob (Best to use for grip I guess?). Anyways after all that, I am lost. I have 2 models, 1 low poly knife and 1 high poly knife. I know to have them both centered and what not, but I’m pretty much confused beyond that. What next?
Most of the tuts and documentation I’ve read arent using cycles render.
Thanks for the help, hope to be making something other than low-poly here soon
I appreciate the programs you guys mentioned, ill deffo give em a look. For me right now tho its a learning thing. Id rather not take any shortcuts so thats why I wanna kinda do everything from scratch. *of course, aside from making my own 3D modeling software and 3D engine obviously LOL. Just trynna do it barebones style for the sake of learning
honestly, that the best aproach you can make since you need to understand first what you are doing
but later in production, shortcuts are the way to go