I’m having an issue at the moment where when I export a model to FBX, the diffuse textures work properly, but the normal maps are not applied and I have to end up doing them manually in Unity.
This is not much of an issue at the moment, but with some larger scenes with many textures this would be a nightmare.
Any advice on how I might be able to get around this issue?
As far as I know, you have to set these manually in Unity anyways, since you need to assign a bumped shader to whatever material youre working with. But I am by no means an artist, so maybe someone smarter than me can enlighten ?
I gave up with the system of materials of Unity and just do it by hand.
Also I am using multimaterial and this makes things even more difficult (and not working automatically by Unity).
I think that simply Unity was not thought for such complex tasks. It CAN do them, but you must work them alone by hand (or scripting).
The best results I could get (which are different than the manuals recommended) is to export a FBX and check “Include Media”. At least the actual diffuse textures work that way, and then you can do the rest from there.
I think multi-materials works if you do it like that. Hope that helps.