Normal maps not showing...Do I have to write/import a shader?

I have been searching for the answer to this but I can’t find it.

I am simply putting in the normal map in the Bumped Diffuse channel and the texture in the diffuse channel, Why aren’t my normals showing when I hit Play?

Do I have to specify or setup a shader ? This isn’t by default supported?

Thanks in advance!

Can you provide more information about your setup? Does the bump map appear to affect the material preview when you assign it?

no, there are no changes to the material when the normal maps is assigned.

I switch from IOS to Mac/PC and then the shaders show up. I take it I am doing something wrong with creating a material in IOS mode.

Normal maps aren’t supported in IOS?

they are but only if you target ARMV7 and run it on a 3GS+ device and didn’t disable OpenGL ES 2.0.
with armv6 / without OES 2.0, there is no pixel shader support at all so no normalmap either

You’re right…apparently I set it up as you said but the Normals do not render on the Computer screen…but when I build and look at it on the Ipad-VOILA-bumps! Thanks, it was hard finding this answer.

Ah then you didn’t set the graphics emulation to be on OES 2.0 but mbxlite instead (which means pre 3GS)

right on…never saw that setting before thanks!