The normal maps are not working on the textures of my terrain, it looks as if the material of the terrain is difuse.
I did the following:
- Created a material with the shader: Nature > Terrain > Bumped Specular and assigned it in the terrain options.
- In the terrain added a brush with the texture and the normal map
- The normal map import options was set as normal map
As you can see, the plane with the same texture and the normal map, work on the plane but not on the terrain.
Thanks