any of you can share the exp with normal maps on the iPhone?
On Unity3 with ARMV7 target? (with iphone 1.x they don’t exist outside dot3 “normalmaps”)
unity iPone1.7
so, much better with Unity 3? I not on the beta list.
c
Unity 3 has shaders if you target armv7 and are on a 3GS+ device
On Unity iPhone 1.x you don’t have pixel lights nor shaders so all you get is “DX7 alike normalmapping” which is interpolated basing on vertex colors.
There is a lengthier thread on that I think but quite old by now (iphone 1.0.x or 1.5.x)
is the OpenGLES 2.0 only available on advanced license? I have Unity3 iPhone Basic and its greyed out. Thanks.
- Matt
how many people have already the 3 version?
all who preordered it.
@mehware: can’t say, I’ve pro and can target the armv6 as well as armv6+armv7 target (the later is required if you want to use programmable pipeline)
i won it, so i will need to wait for it. ![]()
well if you won it you should have gotten a u3 key and should also have gotten at least a mail, not? (once installed updates will happen through the new integrated check for updates mechanism)
no, i won the 2.5 + the 3.0 upgrade.
i am happy with everything. ![]()
2.5+ U3 upgrade?
I hope not 2.5 Indie ![]()
Otherwise you will wait for U3 free ![]()
no, the pro + iphone pro version ![]()
I have a non-Pro license and nothing seems to be greyed out for me. Where exactly is it greyed out? Maybe your graphics card is too old, but I would think the oldest possible, GMA 950, should still work for this sort of thing. :?
Ah,
I have an early mac book pro (intel) with a ATI X1600, when I meant greyed out I meant the rendering emulation so I guess my card is to old for it. It made me think it was an iPhone Advanced feature only.
- Matt