Normal maps showing weird

So, hello!
Recently I’ve stumbled across this problem: Whenever I apply my normal maps to a mesh, they show up with white strips (I’ve attached the picture to this post).
I’ve calculated tangents and normals and I’ve applied the normal map. What could be wrong?
Thanks!

Anyone got any clue on this?

can you show the normal map (sure its a correct one?) and are you sure you use a normal map based shader … and last but not least that the normalmap is imported as normalmap not as texture otherwise you can’t use compression or it will trash out

Well, I think the problem is that I pack the normal maps in a texture atlas (?). Do normal maps still act as normal maps that way? If no, is there any other way?

Bump
Sorry, I really need help with this.

Have you tried dreamora’s suggestion of making sure you’re using it as a normalmap texture, not a compressed one?

What did you use to generate the normalmap?

Have you tried generating a bumpmap and letting unity convert it to a normal map (just for troubleshooting purposes)?

There are lots of questions and variables here and you’re not giving us a lot to go on.