Just curious. At what point is a normal map a better option than a high poly model?
I am working on a mobile game and I currently have a rectangular object that I am using repeatedly and I applied a normal map to it and it looks great, but I was wondering in comparison, how much more costly would a high poly model be?? I am currently making another object that requires a bit more detail and I want to know, at what point the high poly count outweighs the cost of a normal map…?? Or is a normal map/bump map almost always more efficient?