Normal maps with quality settings

How might you disable Normal maps if it detects the quality settings to be at the lowest.

I can easily do it on an individual object, but Im looking for a more global solution.

Have your bump-map shader fallback to a diffuse shader at a particular LOD cutoff. Then set the Maximum LOD Level in the quality settings. You can access that setting through script with QualitySettings.maximumLODLevel. You might need to do a little sleuthing to find out what the LOD level of the built-in normal mapped shader is, but that’s how you do it. :slight_smile: