Ok i know i asked this in another topic but i would like to know how to put the normal map and the textures (colors and such i use bodypaint) in unity because i can load th normal map to get my hight rez but its in a rainbow color you know how normals look anyways thanks and its just i dont understand how to get your low res with the high res look in unity.
EDIT: Knew there was a proper how to out there somewhere:
How to use bump maps
You just need to change to a bump mapped shader (take a look here)
In short, go to your object and change the shader to Bumped diffuse or one of the other bump mapped shaders.
Then you will have an extra texture slot. So if you’re using bumped diffuse you drag the texture map into diffuse and drag your normal map into bump. And you’re done.
WOW!!! thanks man I was looking for a clear answer for like 2 weeks lol thanks a lot
Oh and um how do i make my model with all the textures you know not just painted but with height.