Hey all…
Well I am pretty new to all this game design stuff and especially 3d modelling and texturing.
Anyway since i started I have always jsut been using the off the shelf plugins and tools to create normal maps and was not really the best results.
I came accross this tutorial doing a google search and using the method detailed in it has made my normals look a ton better.
So i just thought I would the link up here for anyone else who is new at this
http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
I am not sure if its the best or most efficiant way of doing things but it works well… I am sure baknig normals from a high poly version of the model is prob better but I have not got around to doing stuff like that yet…
If anyone else has good tips for texturing and stuff please share.