Normal or Bump mapped terrain?

Is this possible in Unity at the moment?

I would love to have that, but I havent seen the option for it unless you added the environment as a mesh.

Anyone have any idea if this is possible at all? Or if there are any work-arounds that could provide similar results?

Yes its possible if you replace the shader with an own one.

check out the showcase board.

But be aware, that the fillrate and pixel shader hunger raises significantly by using this kind of blending instead of the one at the time. Don’t expect it to run nicely with lower end hardware (2/3 of what Apple sells + many windows systems) any longer especially when you combine it with foliage on the terrain.

Sorry, I’m not sure where to look on showcase board? I havent seen anything mentioned it.