Hello everyone. I have a weird problem with my unity project. I’ve been working on it for some time now and for some reason the normal on all of the assets in scene has flip the normal. I mean everything just flip on its own without me having to do anything. Has anyone else had a problem like this and if so how did they fix it. Now i have been able to flip the normals back with that normal script found on wiki but I would have to apply it to everything in my project which is a lot of stuff and if theres a easier way to do this or does unity just flip the normals when u have a lot of assets. I would really like to know a fix to this other than applying this normal script to all of the assets in the project.
I also have another question about unity. is there a limit to the amount of lights i can have in a scene because my normals seem to be flipping when i have my lights setup as pixel lighting. I currently have 4 lights in my project but only 3 of them are pixel lighting and the other one is vertex lighting.