How do I got about normalising a value between 0.0 and 1.0,

For example the values are -3 and 10.

How do I got about normalising a value between 0.0 and 1.0,

For example the values are -3 and 10.

The unity engine only seems to have built-in functionality for normalizing Unity’s Vector2, Vector3 and Vector4 types. The example below prints(-0.3, 1.0), the vector (-3,10) with a magnitude of 1.

```
public class normalize : MonoBehaviour {
Vector2 original = new Vector2 (-3,10);
void Start () {
print(original.normalized);
}
}
```

Here it is in the scripting reference: http://unity3d.com/support/documentation/ScriptReference/Vector2-normalized.html I am not sure if this solution will meet your needs, but hope it is of some help.

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**you can just do**

```
public class normalize : MonoBehaviour {
Vector2 original = new Vector2 (-3,10);
void Start () {
print(original.normalized);
}
}
```

**you can also use some math operator if you want that if its greater than any number or less than any nummber**

```
public class normalize : MonoBehaviour {
//this means 10 -3 = answer
Vector2 original = new Vector2 (-3,10);
// if answer is greater than 7
if (new Vector > 7) {
// do this..you can add function here what you want if its greater than 7
print("Answer is greater than 7");
}
// if answer is less than 7
if (new Vector < 7) {
// do this..you can add function here what you want if its greater than 7
print("Answer is greater than 7");
}
// if answer is equal to 7
if (new Vector != 7) {
// do this..you can add function here what you want if its Equal to 7
print("Answer is equal to 7");
}
}
```

If this answer really help you choose this answer ^^