Normalise axis after object after rotation

I am just wondering if it’s possible to, after rotating an object, make the “move” x, y and z axis point to the original direction. When I rotate an object it’s very hard to move because the x, y, and z have all rotated as well making x point top right for example. Is there anyway to set the current rotation to the new direction?

Thanks

Put the object you want to rotate as a child object. Only rotate the child. Then the paren’t “move” will remain pointed in the same direction.