Normalized View Port rect GUI hitareas

Does anyone know if the hit-area of GUITexts is affected by changing the Normalized View Port Rect?

I’m using multiple cameras rendering to different locations on screen and my GUITexts can only be clicked in the left side. Clicking them in aprox. the last 25% of their length has no affect.

My cameras render four stripes from top to bottom with varying width. Together they cover the entire viewport from left to right.

/Patrik

Which functions are you using to determine a hit?

OnMouseDown() . Should be ok no?

Sure. That should work fine.