Hi all, what I’m trying to do is set a variable for “AttackDuration”. This value would be the time, in seconds, it would take to complete the attack animation.
To do that, I figured I would have to normalize the clip lengths to 1 second, that way I would have a baseline.
To do that, I just used a simple:
timeDeltaPercentage = 1 / clipTime;
This gives me the difference in the clipTime to one second. i.e. a clip that was 1.5 seconds would give a percentage of .666667…
I then take that percentage and do the following calculation:
animatorSpeed = (1+timeDeltaPercentage) / targetAttackDuration;
This seems to get me almost all the way there but the numbers are off by around 10%.
Any ideas what I could be doing wrong?