Hello Unity-Community!
I have a problem with external created normalmap.
As you can see in the pictures, the normalmap causes a very bad looking shading.
The model with normalmap looks much better in Blender.
The Shader is “Mobile/Bumped Diffuse” and the light is a directional light with dynamic shadows.
Is there any solution for that problem?
Thank you for your answers!
With normalmap:
[24432-head+with+normalmap.png|24432]
Without normalmap:
[24433-head+without+normalmap.png|24433]
Sorry for my bad english!