Normalmap problem (addressables + WebGL)

Am i only one who has problems with normalmaps after loading scene from bundle using addressables? Problem is only in WebGL. In standalone build everything is fine.

Tested with different engine(2018, 2019b, 2020a)/addressable versions.

If what you’re seeing sounds like this, then it’s known, and something we will be looking into soon: Unity Issue Tracker - [WebGL] Normal maps are inverted when loading a scene asynchronously using Addressables

If not (or if you are uncertain), please file a bug against unity.

Thanks.

I had small hope that i am doing something wrong :confused:
Seems that i will have to remove all NM, since i can’t wait 6+ months, when unity will fix this bug.

Still this bug is present in unity urp 2022.3 lts. frustrating!