Normalmaps (Bumpmaps) are correct resolution in editor, but incorrect in build.

Hello all!

I’m not sure why, but my normal maps are displaying poorly at runtime? Please see attatched images to see the example and my settings for my normal map and graphics. Thank you for any help.

How it looks in the editor:

How is looks in the build:

(notice how the shadow squares are much larger near the top, and throughout)

Normal Map Settings:

Graphic Settings:


SOLUTION : On the normal map settings, I turned off Generate Mip Map. Problem solved. Hurray!