Normals (493634)

I know what a normal is but how is the information of a normal formated?

it’s a 3D unit vector that shows direction. Is that what you are needing to know? I’m guessing not, since that is kind of the definition of a normal. If you’re looking for the normals on a mesh, there is an array on the mesh called “normals”.

I was looking to have the player move a mesh by clicking on it and then clicking on another mesh and have the first mesh move such that the point the player clicked on the first mesh lines up with the point the player clicked on the second mesh so that the meshes look like they are attached to each other but i can’t figure out how to use the normals from the ray-casts to rotate and position the meshes so they don’t go through each other

please tell me if i need to explain further, i am not good at explaining