Normals not working in Unity?

Hi tried submitting this a second ago and it didn’t work properly so if the thread appears twice can Admin/Mod delete one pls.

My problem is this I’ve made an object in Blender, imported it to Unity dragged over an Colour Image Texture and my Normal Map, I put both on the object but my Normal doesn’t seem to be affecting the Colour Texture Image, what have I failed to do to make them work correctly, is there something I should be selecting or changing an option in Unity?

Have you set the normal map to Normal Map type in the texture import inspector?

a few questions to potentially help you:

  1. do you have any pixel lights in the scene that hit the object? (lights set to important or auto)
  2. Is your game set to forward or deferred rendering (or opengl es 2.0 if mobile)
  3. do your cameras use the forward or deferred rendering path, not pixel lit
  4. do your quality settings allow pixel lights to operate as pixel lights?

What it it with posting here, just goes blank when I submit my post, so try for a third time.

@Pix10, yes I’m selecting Normal Map option.

@Dreamora, thats a bit beyond my current level of knowledge, I’m just trying to create a scenery pack, just finished it all in Blender and trying to get it to work in Unity.

Is it ok to save Normal Maps as .png?

Its cool got them working, thanks for your help :slight_smile:

Well post your darn solution so the rest of us can also be enlightened plz! :slight_smile: