is the second time this happens to me with unity 3.4
the normal map it looks inverted in some parts, also distorts the object.
I need a little practice in english so i better put some images…
RED: Distorted
BLUE: Normal Bug
BLUE+GREEN: notices that are reversed, should be drilled
GREEN: should be (second image)
I use 3d coat to make the textures and the normals
Lightwave to make the object and export .fbx
please help is the second time this happens to me with unity and this delayed me a lot and depresses me a bit -.-!