So I recently started getting these warning messages when loading up my project from the newest MAC operating system OS X Maverick 10.9.1. It was also occurring in 10.9.1.
It seems to have started to occur in Unity 4.3, but it’s hard to say if that’s the cause since this is around the time I also started using both PC and MAC so I could do my iOS builds.
Anyways I have no idea what’s causing this and I’ve tried to search a ton for how to fix this or what’s the cause and can’t find anything that helps me.
Sample of error messages (these only appear in Unity on Windows 7 after transferring over the project directory from MAC):
assets/textures/._story background.png is not a valid asset file name. Please make sure there are no slashes or other unallowed characters in the file name. The file will be ignored.
Refresh case sensitivity failure. Asset: Assets/Textures/._InfiniByte Games Link Button.png.meta
I am getting literally 999+ error notifications similar to those in the Unity Console the first time I load the project. When I open it again it drops to under 100, not sure why.
What I don’t understand is why is it adding:
./
To the start of my asset names?
The actual names of these Assets in the Unity Assets folders are:
InfiniByte Games Link Button
Story Background
So these assets don’t have any strange characters or anything that I would think should cause these error messages?
And to make things even more confusing everything seems to be working fine in the Windows build, so it seems to be saying it’s ignoring file names for no reason.
I’m guessing this is somehow related to Xcode? Am I supposed to just delete the Xcode folder before I load the project in Windows?
Seems like a pretty big and annoying problem but I can’t find any information about what’s the cause or how to fix it!
Need some help here!