So I am making my first game in Unity 2D (I have experience with Unity 3D), and I run into a problem immediately. When I try to set the position of a sprite using transform.position = new Vector2(100, 100); //or whatever, instead of putting it in that pixel position, it places it on the grid square 100 grid squares from the center. I would like to know how to position a sprite based on pixels, not grid squares.