I’ve been trying to export a scene as USD for use in Nvidia Omniverse and every time I try to do so there are some elements of the scene that get left out. A few objects show with no texture, and some do not have their models at all, leaving behind. A shadow from the baked lighting.
This is what the scene looks like within Unity <-|-> what the USD leaves out
Another example of how the scene should look in Unity <-|-> how that looks as a USD



