Not available in build when folder with invisible symbol

Hey,
When I place the game inside a folder with invisible symbol the localization breaks.

/abc/ /MyGame

To create this kind of folder:
Rename, hold alt + 0160 on numpad keyboard.
The symbol is between the next quotes: " "

I’m not sure whether its more of addressables or localization bug. Yet some users reported it to me after I added localization to the game. Can be just timing.

Is there a way I can allow them to put the game in this folder without this bug occurring?

Keep up the good work!

UnloadTime: 0.921800 ms
System.Exception: Invalid path in TextDataProvider : 'T:/DProjects/abc/builds/manual/PC/abc/ /MyGame Adventures_Data/StreamingAssets/aa/settings.json'.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle, TextDataProvider)
UnityEngine.ResourceManagement.ResourceProviders.TextDataProvider:Provide(ProvideHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean)
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation()
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetsAsync(Object, Action`1, Boolean)
UnityEngine.Localization.AddressablesInterface:LoadAssetsWithLabelInternal(String, Action`1)
UnityEngine.Localization.AddressablesInterface:LoadAssetsFromLocations(IList`1, Action`1)
UnityEngine.Localization.Settings.LocalesProvider:get_PreloadOperation()
UnityEngine.Localization.Settings.LocalesProvider:get_Locales()
UnityEngine.Localization.Settings.LocalesProvider:GetLocale(LocaleIdentifier)

Hi, this will be an addressables issue. Could you please file a bug report Unity QA: Building quality with passion