Is the blending tool on animator states broken or is it just me?
I’m making a low poly game, and I would really like that the animations just didn’t blend at all. But every time I try to set the blend time between two states to 0, the tool glitches out and both of the animations disappear.
Am I not doing this correctly? I really don’t want to go through the hassle of using legacy animations.
Here’s an example of what’s going on.